Don’t get the impression that things have changed.

Just this past evening, Oskar Gabrielson from DICE posted a blog entry regarding the developer’s latest take on the backlash surrounding Star Wars: Battlefront II‘s loot box mechanics.

“Our goal has always been to create the best possible game for all of you… so we’re turning off all in-game purchases.”

That’s a win, right? Well… Not exactly. While Mr. Gabrielson has stated that microtransactions (and therefore the loot box system) will be disabled at launch, he also slipped in an important detail:

The ability to purchase crystals in-game will become available at a later date…

Those “crystals” are Star Wars: Battlefront II‘s premium currency. You know, the currency you buy with actual money to exchange for in-game goods like loot boxes.

That’s right, folks. They may have rolled back the inclusion of real-money purchases in the soon-to-be-released Battlefront II, but they haven’t been deterred yet. They haven’t given a date when microtransactions will be reintroduced into the game yet, but be aware that they fully intend to bring them back at some point… Likely when the backlash has calmed down a bit.

So when Reddit, YouTubers, and streamers have calmed down and moved on, EA will be ready to drop the hammer again.

This is not a victory, just a delaying action. It’s needless to say that I will be watching and waiting for microtransactions to inevitably be brought back.

Update: Electronic Arts has decided to re-enable microtransactions in Star Wars: Battlefront II, though not as a result of the backlash dying out. They’re just disappointed with the revenue they’ve made from the game.

What are your thoughts? Is this good enough for you to be satisfied with EA and Battlefront II again? Or are you just as hesitant to lower your guard as I? Let me know in the comments.

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Posted by Shelby "Falcon509" Steiner

I'm just a gamer that enjoys talking about my hobbies. I do a little more than that too. I love cooking, grilling, being outdoors, going target shooting, etc.


  1. Microtransactions are a tumor on gaming and will continue to be while 1) mobile gamers (primarily young children) associate games with the word “free”, and 2) people spend the money on them. It’s the ever cheapening of gaming. Same thing happened to music. Ain’t a kid in the world who thinks a CD is worth $15 or a DVD $20. Not when Spotify and Netflix offer unlimited of both for that price per month. Gaming is expected to be the same and we have mobile gaming and Apples famous in-app purchases to thank for that.



    1. It isn’t just the younger generation though, my 50 year old boss questioned an Amazon purchase that arrived at work “£25 for a 4K Blu-ray? I can just watch it for free on Kodi.”

      Sure you can, illegally. Why shouldn’t creators be paid for their work? Do any of us work for free?!

      I still buy CDs, Blu-rays and so on, because then I own them. It’s not just the value of things that people can’t see any more, it’s the fact they don’t own any of it.

      Microtransactions are not necessarily evil, but some of the practices we’re seeing are definitely shady.

      Liked by 2 people


  2. hopelesswonderer November 18, 2017 at 10:16

    It really disappoints me that so many games surround themselves on being money making and focus more on how they can make money then the product they are actually producing.

    Liked by 1 person


  3. This is just them doing damage control. Paid games SHOULD NOT have lootboxes or preimium currency, at all. It’s stupid, in my opinion. I can see why free to play games have it but games you pay for?? That’s just pure greed. 😡

    Liked by 1 person


  4. […] example of a company taking a half-measure to combat negative press and fan reactions, where they temporarily disabled microtransactions in order to snuff out the dumpster fire that was the loot box controversy. They even admitted they […]



  5. […] the reason for this announcement, given the lack of timeliness to the decision. EA and DICE reacted almost instantly to the backlash surrounding their latest major release, yet WB and Monolith sat on their bad PR for months. […]



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