Don’t get the impression that things have changed.
Just this past evening, Oskar Gabrielson from DICE posted a blog entry regarding the developer’s latest take on the backlash surrounding Star Wars: Battlefront II‘s loot box mechanics.
“Our goal has always been to create the best possible game for all of you… so we’re turning off all in-game purchases.”
That’s a win, right? Well… Not exactly. While Mr. Gabrielson has stated that microtransactions (and therefore the loot box system) will be disabled at launch, he also slipped in an important detail:
The ability to purchase crystals in-game will become available at a later date…
Those “crystals” are Star Wars: Battlefront II‘s premium currency. You know, the currency you buy with actual money to exchange for in-game goods like loot boxes.
That’s right, folks. They may have rolled back the inclusion of real-money purchases in the soon-to-be-released Battlefront II, but they haven’t been deterred yet. They haven’t given a date when microtransactions will be reintroduced into the game yet, but be aware that they fully intend to bring them back at some point… Likely when the backlash has calmed down a bit.
So when Reddit, YouTubers, and streamers have calmed down and moved on, EA will be ready to drop the hammer again.
This is not a victory, just a delaying action. It’s needless to say that I will be watching and waiting for microtransactions to inevitably be brought back.
Update: Electronic Arts has decided to re-enable microtransactions in Star Wars: Battlefront II, though not as a result of the backlash dying out. They’re just disappointed with the revenue they’ve made from the game.
What are your thoughts? Is this good enough for you to be satisfied with EA and Battlefront II again? Or are you just as hesitant to lower your guard as I? Let me know in the comments.
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