I own Fallout: New Vegas, along with all of the DLC, on both PC and Xbox 360. In the time since its release in 2010, I’ve logged hundreds of hours exploring the Mojave Wasteland. On paper, I should love Fallout 4 just as deeply, but I don’t. Instead, I ended up playing Fallout 4 for a little over 40 to 50 hours before getting bored with it.

Just to be clear, both games have roughly the same characteristics. So what makes the difference? Well, these are the 3 reasons I love Fallout: New Vegas, but not Fallout 4.

1. Society Has Progressed

Imagine the world 200 years ago. The 1800s were a completely different era altogether. Automobiles, computers, radios, and lightbulbs didn’t exist. Now consider that the Great War in the Fallout lore started in 2077, and the first Fallout game begins in the year 2161, while Fallout 4 and Fallout: New Vegas take place in the 2280s.

Why is this relevant? Just like in Fallout 3, the societies in Fallout 4 haven’t developed much at all. Nation-states haven’t come into being like they did on the west coast in theFallout universe. Instead, the societies that exist on the east coast have subsisted on scavenging and light agriculture. There’s little organization or government that crops up at all, which is puzzling when you consider that the east coast is home to the United States’ seat of government. How can anyone from pre-war society not have organized into a government, especially considering the state of things in the ruins of Boston and Washington DC?

Compare this with the way things have gone on the west coast. The citizens in California organized into the New California Republic in an effort to enforce law and order, and rebuild. How can the people on the east coast still be so far behind after 200 years? It’s almost like Bethesda lacks the imagination to create a somewhat believable history. Either that or they’d rather keep the aesthetic of a nuclear wasteland in lieu of creating a believable setting.

2. Compelling Story

This part veers further into subjective territory. To me, Fallout: New Vegas had a far superior storyline. I remember starting off with the immediate desire to kill Benny (the man who shoots the protagonist in the head), but stumbling into the middle of a power struggle in the process. What made the story interesting to me is that the stakes were raised over the course of the plot, slowly but surely.

The key here is that the plot moves forward constantly, while you’re still free to move on at a pace that suits you. While there’s a sense of urgency to your quest, your tasks are generally of the sort that can wait. The story is structured in a way that the plot can’t move forward without the player’s input. You’re important to the story because the stalemate in the Mojave can’t tip in any side’s favor without outside influence… and you are that influence.

Fallout 4 on the other hand, tries to instill in the player a sense of parental duty to find his or her child as a method of driving the story forward. The urgency of the situation is lost if the player strays from the objective of finding Shaun. Even more detrimental to the designs of the story is the chance that the player may not care about the parental link between Shaun and the protagonist at all, like what happened with me.

This may seem cold, but I didn’t care to find Shaun at all. That I was supposed to care about finding a child that I had no emotional attachment to was lost on me. I’m not a heartless person, and I love emotional stories, but it’s difficult for me to develop an attachment to a character that has no involvement in the plot other than simply existing. The fact of the matter is that Bethesda attempted to instill in the player a sense of importance in finding Shaun in Fallout 4, but failed because Shaun has no emotional value as a blank character.

Fallout 4’s story didn’t change much as it unfolded, leaving it to feel stagnant as you continued to track down your son. The majority of your time is spent simply trying to find Shaun, with the remainder of your time is dealing with the Institute. Fallout: New Vegas’ story was far more interesting because it drip-fed the story to the player while continuing to progress. You progress from being a courier and getting shot, finding your attacker and retrieving the Platinum Chip, determining the side you want to take in the looming war, and breaking the stalemate at the Hoover Dam.

3. Tabula Rasa

An important factor in most RPGs like the Fallout series is the creation of a player character. The roleplaying aspect of the RPG genre relies on the player’s ability to create a character that allows them to roleplay. Seems pretty straightforward, right?

Fallout: New Vegas gives you that creative freedom by giving you the chance to come up with a backstory for your character, as most RPGs do. Is your Mojave courier a former NCR soldier? A Legion spy? Just a mean guy whose only concern is money? A woman that took a job to see new things? You’re free to come up with any explanation for why your character does what he or she does, and Fallout: New Vegas doesn’t box you in at all during the events that unfold. This freedom is a staple of the RPG genre, and is even available to players in Bethesda’s Fallout 3.

Fallout 4 doesn’t have the same freedom in it. No what you have in mind for your character, you’re still a parent and your past is the same; You’re a loving spouse with a newborn. If you’re the husband, you’re a military veteran. If you’re the wife, you’re a housewife with a law degree. Do you want your character to be single? Have a same sex partner? Be a selfish person? That’s too bad, because Fallout 4 locks you into playing a married person in search of his or her son. This may not be a problem for most players, but for those of us that like roleplaying, it is a major constraint.

What Do You Think?

My stance should be obvious on this. I did enjoy most of my time with Fallout 4 despite my lack of interest in the narrative. However, I can’t overlook the glaring issues I have with it when there’s a vastly superior experience to be had with Fallout: New Vegas.

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Posted by Shelby "Falcon509" Steiner

I'm just a gamer that enjoys talking about my hobbies. I do a little more than that too. I love cooking, grilling, being outdoors, going target shooting, etc.

13 Comments

  1. My husband was not as much into Fallout 4 either; and I think he enjoyed New Vegas as well. Biggest one though… drats, which one had the Aliens? Or the place that was centered around Aliens? – anyway, that is the one he LOVED the most. There was something about it that kept him hooked and interested.
    I never really thought about that. The whole past thing. No matter what, you are assigned. Interesting. Even in Dragon Age, when they have a ‘past’ you get to chose how you were within what they told you. You could have loved the circle or hated it. You could believe in Elven Gods or think it was hogwash.
    Like always, fantastic points.
    Then again, the only Bethesda game that caught my interested and loved was Bully – I may be failing. I will try Skyrim again though. I must!

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  2. Fallout 3: Mothership Zeta? I was enamored with Fallout 3 too, but New Vegas stole my heart…

    I need to replay Skyrim again, but I keep getting distracted.

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  3. Personally, of the “new generation” Fallout games, Fallout 3 was the one I enjoyed the most. I agree with you that New Vegas had the better story by far, but Matthew Perry’s voice acting was dreadful and went a long way towards spoiling the mood for me.

    Fallout 3 felt like your own adventure, New Vegas did too to an extent, but Fallout 4 was something of a disappointment for me. I didn’t go into a Fallout game to be a settlement manager dammit!

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    1. Oh Matthew Perry’s dialogue was pretty awful, but it only gave me more of a reason to kill him.

      The settlement building felt fun to me, but pretty out of place honestly. I think it is a little weird that such an emphasis is placed on it.

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      1. It felt very much like the batmobile sections in Arkham Knight. They had their new feature so they slotted it in as often as possible.

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        1. That’s part of the reason that I ended up waiting on Arkham Knight. After reading the reviews, it didn’t seem all that great.

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          1. I enjoyed it very much, but some of the sections were a real pain. A big problem for me was the idea that the sequel has to give you a bigger area to play in. It was bloated beyond belief.

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            1. That’s more or less how I felt about Fallout 4. That they were more focused on making the map bigger instead of putting things in it that were fun to do.

              I prefer calling games like that Bloatboxes 😀

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              1. That’s a good term! Get that trademarked!

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  4. I doubt you’re alone in this assessment. New Vagas’ writing is the indisputable best for a specific reason: It was penned by former Interplay/Black Isle employees, including director Josh Sawyer. It also draws heavy inspiration from the original cancelled Fallout 3.

    That’s why New Vegas feels so much more like an RPG – it was created by people who know, love, and have created good RPGs. With that also comes a better understanding of Fallout’s universe, and the desire to create a more nuanced setting. In many ways, New Vegas was more of a sequel to Fallout 2 than Fallout 3 actually was.

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    1. I think you hit the nail on the head. The fact that former Fallout devs actually developed New Vegas counts for quite a bit honestly. It makes me wish that they’d get the chance to make another game, but I can’t help but be glad that they can focus on other projects instead.

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  5. […] Tyranny puts you into the shoes of the type of person that can really make waves, of blood. The sheer amount of influence the player can have on the campaign is exactly what I love about Obsidian’s games (ahem… Fallout: New Vegas). […]

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  6. […] biased… Actually, I’m definitely biased here. I’ve already told you that I think Fallout: New Vegas is better than Fallout 4, but I just wanted to further cement in your mind the why of […]

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