One small step for man, one giant leap into a pit of Uruk-hai for the Bright Lord.

In honor for the upcoming release of Middle-Earth: Shadow of War, I felt it was appropriate to write a review for the first of what I’m assuming will be an ongoing series of games. Middle-Earth: Shadow of Mordor was a bit of a surprise for myself, and quite a few others I’d venture. Games based on movies and books don’t often receive critical acclaim, but Shadow of Mordor succeeded where many other games fail.

The reason? It’s just damn good fun to play.

Just don’t play it on the PS3 or Xbox 360. Those consoles didn’t do it justice.

GAMEPLAY

Shadow of Mordor Ugly Face

Don’t worry, Malmug. If your mom were around, I’m sure she’d think you’re handsome.

Tons of emphasis has been put on the Nemesis system in Shadow of Mordor as a major selling point for the game, and that if there’s anything surprising about that, it’s that the positive reputation that the system and game have gathered is well-deserved. The combat, stealth, and interactivity mechanics in Shadow Of Mordor are remarkably solid, even for a game of its time.

There is a measure of weirdness to the controls, but they mimic titles like Assassin’s Creed and the Batman: Arkham series of games pretty closely. Talion, your main character, spends a great deal of time in close combat with hordes of enemies, and handling masses of Uruks is relatively easy (thank Melkor). Much like those series I mentioned above, Shadow of Mordor prompts the player to counter attackers mid-swing, which gives you a window to sneak in a couple attacks.

Of course, Talion isn’t the standard human. I won’t delve too deeply (or greedily) in the details, but it’s safe to say that he has some supernatural powers. Those powers give Talion the ability to carry out flurries of attacks, blind his opponents, and even seize their minds.

It all makes for a satisfying experience. Even early in the game, it’s easy to feel like you’re a force to be reckoned with, and it gets even better as Talion improves. There are the standard skill and attribute upgrades, but in lieu of an inventory system, Talion is able to upgrade his weapons via a rune system. Different runes grant special bonuses and powers during combat, like granting a chance to frighten nearby Uruks when brutally murdering them, or healing Talion for every Uruk mind he melts.

Rounding out the wonderful combat is an small, yet deadly map, filled to the brim with potential targets (they’re all targets to me). There’s something oddly satisfying about cutting a swath through enemy armies to get to your destination, and it helps sell the feeling that Talion is feared by the Uruks.

Unfortunately, Shadow of Mordor couldn’t be published by Warner Brother’s without taking part in some of the usual BS that surrounds a AAA game release. The map is littered with mildly entertaining side activities, though I feel the side activities detract from the overall experience by padding the gameplay. I’m not even getting into the DLC…

PRESENTATION

Shadow of Mordor Orc Slain.png

Not so clever now, are ya?!

While Shadow of Mordor won’t win any awards these days for visual design and audio, it’s a remarkably pretty (?) game. Well, maybe not pretty. It’s dark, gritty, and gruesome… But it’s so awesome. Shadow of Mordor seems very out of place with the rest of the Lord of the Rings properties, which have traditionally been a little more family-friendly.

Shadow of Mordor does away with the pleasantries, and instead forces you into martial combat with the worst of the worst, who consistently prove to be cunning foes. Shadow of Mordor is an extremely gory game, and it’s glorious. If it were only filled with blood and gore however, it wouldn’t be nearly as satisfying to play. Shadow of Mordor doesn’t fall into that trap though. Combat has such flair to it, and that makes all the difference. You feel appropriately strong playing as Talion; like a ballerina of blades.

But Mordor isn’t all doom and gloom. There are prettier lands to explore.

Of course, those lands are still filled with Uruks.

ORIGINALITY

Shadow of Mordor Nemesis.png

His life span is calculated in minutes

Even on its own, Shadow of Mordor would be a brutal romp, but one thing helps kick things up a notch: the Nemesis system.

A hierarchy exists in Mordor among the Uruks, one that you can methodically dismantle. Each of those Uruks has a name, along with strengths to consider and weaknesses to exploit. Ending their miserable lives halts their military career rather swiftly, but failing to do so can cost you dearly in the long run. Uruks you’ve fought with that survive the encounter somehow, don’t forget their run-ins with Talion. They remember the fights, and carry the appropriate grudges for their own failures. They mock Talion, or sometimes just scream in his face.

Of course, that’s assuming you don’t meet your demise at the hands of your enemy.

STORY

Shadow of Mordor Bright Lord.png

Forfeit your mind!

Shadow of Mordor takes a few liberties with the narrative of the Lord of the Rings lore, though I’m not bothered by it personally. Talion was part of the forces that guarded the Black Gate. I say was, because Talion died at the hands of The Black Hand of Sauron. Of course, in true Punisher fashion, Talion survives his family and swears to avenge his family.

Celebrimbor, a wraith, binds himself to Talion. This binding makes it impossible for Talion to truly die, which makes him an even more formidable enemy of the Uruks, and ensures that he will accomplish his goals.

I’m hesitant to say that the story is of a high caliber; it’s serviceable. Talion’s experience is sad, but it’s not what I’d consider to be heart-wrenching. The manner that Talion and his family dies is horrific, but once the game actually begins with Talion beginning his campaign of revenge, it’s easy to forget what the catalyst was. Talion’s family spends so little time on screen that only a strenuous connection is made.

It’s a pretty basic tale of revenge. Also, there’s Gollum for some reason.

WILDCARD: THE JOURNEY DOESN’T END HERE

Shadow of Mordor Death Is Not The End.png

Oops

So… Remember earlier when I said you could fail in your attempts to cut back the Uruk-hai army’s numbers? Well, death isn’t the end in Shadow of Mordor. Instead of being sent back to an earlier save, you suffer the humiliation of being the reason the enemy that killed you gets that sweet promotion he’s been gunning for. Each of your deaths moves your opponent up the food chain (this even plays a part in the story), giving him all the perks of being a higher-up in an evil warlord’s army, whatever those perks are.

Sometimes, if your enemy is lucky, they become a nuisance to you. A… Nemesis, if you will. Each time you’re killed, your killer becomes more powerful. They shore up their weaknesses and gain more strength. You know, like a nemesis of yours would.

I think you get it, right? The Nemesis system is pretty awesome. It turns something like death in a video game into a mechanic, which is a rare thing these days. One of the few other game series that does this are the Souls/Borne games (is that a genre yet?), except Shadow of Mordor is actually fun.

Yeah, I went there.

I didn’t mean that completely. Please don’t tell me to “git gud”. My fragile ego can’t handle that.

Revelations

Middle-Earth: Shadow of Mordor is fantastic fun, and it’s looking like Shadow of War may be following closely in its footsteps. I’ve been meaning to review this title for a long time, but it’s difficult to sit down and write about it without wanting to boot up my Xbox One and just start playing it instead. Even now, I just want to spend the next few hours just roaming Mordor, wreaking havoc among its inhabitants and picking fights with entire strongholds of Uruks.

It really is a blast, and even though it may be light on story, and takes a ton of liberties with the Lord of the Rings lore, I wholeheartedly recommend it be in everyone’s gaming collection. Seriously, I think it’s really cheap now, and what a good time to get acquainted with the franchise now that Shadow of War is coming out soon.


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Posted by Shelby "Falcon509" Steiner

I'm just a gamer that enjoys talking about my hobbies. I do a little more than that too. I love cooking, grilling, being outdoors, going target shooting, etc.

15 Comments

  1. Loved playing this game (although the final battle was bland as anything). The Nemesis system always kept things in treating as the world evolved with your successes and failures. The story was the weakest aspect to my mind and had the same reasons as 80% of games: revenge for a lost family that the player didn’t get more than 5 minutes to connect with. But that’s a whinge for another day.

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    1. I think the ending was the result of Monolith backing themselves into a corner, narratively. They pit Talion against one of the most dangerous beings in Middle-Earth for a final battle, so making it a run-of-the-mill boss fight would cheapen his power a bit. Of course, the alternative was to make it a bland QTE battle, so I’m not sure what would’ve been worse.

      The story is very much a back burner thing in Shadow of Mordor, and it sounds like with Shadow of War, Monolith is attempting to capitalize on the strengths of the game. Time will tell if that pays off I suppose.

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      1. It was a challenge for them to slot a story in there at all considering LOTR as a whole, so I suppose they get credit for the effort. The story issues they had are ones that are rife in gaming as it is.

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  2. I liked the combat and the nemesis system but something about the game as a whole just didn’t mesh with me.

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    1. If you like story-based games, I can totally understand why you may not enjoy it as much. It’s not a story-heavy game by any means. It’s just mechanically fun. Kinda like Just Cause.

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      1. Another game, I struggle with despite it mechanically being well done. 🙂

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  3. it’s not possible for me to say enough nice things about this game, so I’ll just say well done!! This is a fantastic game that deserves all the accolades it receives, and even though I shudder at the idea of loot boxes, I’m excited and interested to see where the game goes next!

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  4. It has been a long time since I played it but I had a great time with Shadow of Mordor. After some sites (and myself) pick this as one of the best games of the year, there was a trend overcriticising it but I still think it was a good game, with some new ideas. Maybe it was a bit repetitive (which isn’t usually a problem for me, I can’t play for long periods) and I wish landscapes were a bit more varied (but it’s Mordor after all). Curiously, I’m not very hyped for the sequel, but we will see. Great review, it’s always great to remember you’ve played and enjoyed.

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    1. I didn’t understand the criticism personally. There are things about it that I don’t like, but overall it’s an extremely fun game in my opinion. I’m looking forward to Shadow of War, despite the usual AAA BS.

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  5. Edited: I’m a spambot and I have nothing better to do. Please take a look at my boss’ site that does nothing except install malware on your computer!

    Note from FGR: Don’t post links or promote your own site here.

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  6. Loved this game so much! I’ve waited for a good LOTR game for a while, and this, imo, is the best. Looking forward to the second one!

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    1. I’m looking forward to Shadow of War too, though I really don’t know if I’m going to get my hands on it this year. Looks like damn good fun.

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  7. […] hit home how big of a deal it was that I could just record whenever I wanted to until I played Middle-Earth: Shadow of Mordor and I ran into an orc named Zunn, twice. Well, they were two separate orcs named Zunn… I […]

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  8. […] in Shadow of Mordor, the gameplay in Shadow of War is wonderfully fluid, and tremendously fun. Taking on scores of […]

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  9. […] the mercenaries function much in the same way as the orcs and uruk-hai from Middle-earth: Shadow of Mordor and Shadow of War, giving you an ever expanding list of unique enemies to cut down or recruit for […]

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