Venture into the mind of a total nerd.
I am that total nerd by the way.
I’ve always had a love for science-fiction, and it undoubtedly shows in my posts about games like Elite: Dangerous, No Man’s Sky, Quantum Break, and my new love, Horizon: Zero Dawn. What you may not know is that the topic of space exploration fascinates me to no end, and perhaps just as importantly (you’ll know why it’s important shortly), the aliens of sci-fi pop culture creep me out.
Not the aliens from Alien or Avatar, mind you. The aliens like the ones from The X-Files or Fire In The Sky. The movies The Fourth Kind and Signs, while being kinda terrible, still gave me nightmares.
You may be wondering to yourself: “What relevance does this have to Falcon Game Reviews?” I will answer that question with a question.
Are you interested in science-fiction books?
The reason I ask is that I’ve been interested in writing a story for some time, and I’ve had the general idea of it nailed down since mid-2015. However, I never took the time to really consider the background of the story in full until I woke up a couple nights ago and Mass Effect: Andromeda popped into my mind. I took a couple paragraphs of notes and went back to sleep.
Without giving too much away, I’d like to let you in on a few of the details of what I have in mind.
Far in humanity’s future, we have expanded out across our own system, as well as to neighboring stars. The recently discovered TRAPPIST-1 system, along with a handful of other systems, have become the home of humanity’s colonies, though they’ve each developed into separate nation-states.
The number-one enemy of the Sol system’s government maintaining control of their holdings has been communication, since it travels at the speed of light. It’s a logistical nightmare for Sol’s government, and it’s compounded further by the fact that space travel remains an extremely dangerous endeavor. Often times, vessels heading out into the void are never heard from again, while the lucky few to make it to their destinations narrowly avoid their demise through dumb luck or the skill of their crews. Conflict between star systems is rare only because traveling to another system is remarkably dangerous.
The main character, a man in his early thirties and a graduate of the school of archeology, lives in the TRAPPIST system, trying to help his boss keep their university’s archeology and history programs alive. His boss and mentor has burnt all of his bridges and ruined his reputation searching for evidence of alien life, and within months of his research being completely shut down, finally has a breakthrough: he finds evidence of alien life in an uninhabited star system nearby.
He finds a backer for an expedition to the system, who proceeds to gather the resources and personnel to travel there, but at the last minute, the protagonist’s mentor tries to back out of going. The mentor convinces the protagonist to take his place, to which the main character obliges, reluctantly.
And thus begins the story.
I don’t have anything written yet, but Jennifer has been pleading me to begin writing. I don’t really know the best way to start, but I know I need to start somewhere.
What are your thoughts on my idea? Care to pick my brain about it? I could use some brainstorming material.
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